photos from AS11-40-5881 to 5891 taken by Buzz Aldrin form a panoramic view, a simple version of which, assembled by Dave Byrne 's Apollo Lunar Surface Journal ( source) is shown below.
These images can be digitally processed, taking into account the perspective deformation and variations in brightness, to get an overview of more uniform, like the one below, created by Fozzillo with color correction Andrea Tedeschi. The version presented here is a low resolution: the original size 20.000 x 5000 pixels.
This panorama covers 360 degrees and is a perfect candidate for a press that produces a cyclorama . It is particularly interesting because it shows both the shadow of the photographer (Buzz Aldrin) and one of the few pictures of Neil Armstrong during the lunar excursion, together with the camera, the flag, the experiment of collecting solar wind and the lunar module (all 'shadow of which is Armstrong).
The overview can be so elaborate then digitally animated to give depth and perspective, as if the viewer were in the place of the astronaut. Here is the result, also built by Fozzillo, resolution is lower than the HD that will be seen Moonscape .
This is only a preview demonstration: the final version presented in Moonscape is likely to be different and more complex.
Fozzillo Hugin used to compose images, initially hoping to get a calculated result automatically, but without success. The examination of other similar views from others and made available on the Internet (for example at the Apollo Lunar Surface Journal) showed that the images were deformed with a degree of freedom (or artistic license) to make them fit.
The photos were taken of the moon in uncomfortable conditions and the rotation performed by Buzz Aldrin is far from perfect, so the images can not fit in a purely numerical. Therefore Fozzillo has created a landscape with numeric precision for the part of the horizon, that being away is not affected by involuntary movements of the photographer. He then used Gimp to accommodate the lower portion of the images that Hugin had failed to align well and to correct colors of the areas of connection between the individual frames. After the passage in Gimp, performed a series of transformations in Hugin and GIMP which required time rendering long (to these decisions every step may take anche mezz'ora di elaborazione) per ottenere la texture da utilizzare per l'animazione 3D, realizzata con Blender a 20.000 x 20.000 pixel.
Fozzillo sottolinea che bisogna ringraziare il mondo del software open source per tutto questo: infatti Hugin, Gimp e Blender sono gratuiti e liberi.
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